V-Z

CARD – QTY (PTS)

VALLEY-3
BATTLEFIELD CONNECTION
Must comply with ALL  connections
ETTENDALES – Put Troll here to start its adventure of terror
>comply to the 3 rules in order
IMLAD requires WATER  to pass thru  

VARIAG-4/8
You can give to allie.

VOLCANOES – 4
MOUNT DOOM – If you get THE ONE RING there, you win with your current Allie.
THANGORODRUM –
Sudden eruption buries players on placement cards, you know have to walk around them as impassable barriers.

WALL (7) (5pts)
CHAPTERS-THE TWO TOWERS -BLACK GATE IS CLOSED
BLACK GATE-MORANNON
Place on the open battlefield. There are 3 sizes to choose in order.
You may only steal when all are gone.

WARG – 5
Bury one of your players unless you have a WEAPON then put on opponent.

WARRIORS – (2/4)- 10/40 KINGS PTS
There are 4 WARRIORS to choose from. Steal only if all are gone!
If not compatible to your Armies then put in your Dungeon as prisoner for points
Starting Position
-Starts on either of the open 2 squares in front of the THRONE.. Choose either GIMLI/ARAGON for DIAMONDS/SPADES or LURTZ/NAZGUL for HEARTS/CLUBS. Moves like a Queen. KNIGHT move if you have a JACK or KNIGHT CARD only but they are not Knights.
ARAGAON/NAZGUL are backup KINGS for your KINGDOM with King status as well.
POWER UP: Draw 2 playing cards. Decide the best if the same cards
CLUBS/SPADES – Black Attack(right side) if you draw a numbered card.
DIAMONDS/HEARTS – White Health (left side)
KINGS-full power both sides
QUEENS-full Attack
JACKS-full Health
JOKER juggles ratings
Gain attack ratings after every successful attack then transfer to your other WARRIOR.
You can buy a WARRIOR for 10 TALENTS or reach an opponents throne with your PAWN.
BATTLE CHALLENGE: When a WARRIOR ATTACKS another WARRIOR they battle for 3 rounds. Winner captures. If compatible to your kingdom he will now fight for you as is or he is captured for points.
WARRIOR KINGS are 40 TALENTS.
If WARRIOR is attacked by any other player he loses 1 health and sent Home unless they have a weapon which becomes a BATTLE CHALLENGE.
Attack Levels (must land on victim) with this Level of attack
1 -sends TROLL/SHELOB back to TOWER
2 -TROLL wounds
3 -TROLL wounds
4 -TROLL wounds or capture SHELOB
5- TROLL wounds or kill CASTLE GUARD
Need to capture THE ONE RING to boost your attack rating +4
6 -TROLL wounds or capture STING
7 -TROLL wounds or capture ANDRUIL
8 -Captures GLAMDRING
9 -Captures STAFF
>WARRIOR + STAFF + THE ONE RING defeats SMAUG
>WARRIOR + STAFF + THE ONE RING + if all max. power will capture GANDALF/SARUMAN.
GLAMDRING CARD can only be put on WARRIOR if you have no KNIGHTS.
>GANDALF/SARUMAN capture WARRIORS,
but take the RING for themselves to protect against each other
WARRIOR DAMAGE
CANON/CATAPULT buries WARRIORS unless wearing a RING.
STING causes 2 HEALTH damage
ANDRUIL causes 3 HEALTH damage
GLAMDRING causes 4 HEALTH damage.
STAFFS defeat WARRIORS
WAR ON WARRIORS ( Macaldaz 1/25/12)
Theses cards automatically cause this on opponents as well as there other powers
EYE OF SAURON  banishes ARAGORN/GIMLI
SARUMAN/GANDALF THE GREY lowers all LEVELS to 0
GANDALF THE WHITE banishes NAZGUL/LURTZ

WATER-4 (1PT)
Hold in your backpack for later use or trade.

WATCHER IN THE WATER-2
If you have THE SECRET PASSORD you may pass on to opponent.
One time hit.

WHITE WOLVES-2/3
Bury your players

WIDFARA
Lose a donkey, pony or horse

WOLF RIDERS – 4
You must bury one of your own players even with swords.

WOLVES OF ISENGARD – 4
May put on opponent if you own any Sword

WOOD – 4 (1PT)
Hold in your backpack for later use or trade.
WOOD LOST- 8
Place on any Forest or Pull a PLAY card to determine a location for lost wood. The SUIT pulled is counted off starting from that ROYAL THRONE towards the Tower or placed on the HOME square of an indicated card. It could land on a Tower or end up in a Lake or Mountain! Claimed if lands on an occupied square or first who lands on them may put in their backpack.

WOOD-ELVES-2
Imprison an opponent
Then the elves…shut him in one of the innermost caves
…and left him as prisoner

WORMTONGUE
Exempt only if you own Saruman yourself.

WOSES
May be used as a turn as long as you keep in Fellowship

WRAITHS
ON WINGS-4
Including THE ONE RING!

YOU SHALL NOT PASS(5) INTERUPT CARD JAMES 2/24/13
You have the power to block one move by another player.
Discard his card and his turn is over and continue your full turn.

Now lets play my precious…..